My name is David Lindberg, I'm 22 years old.
I specialize in game design, digital product development, and writing for video games. In terms of my writing, I mostly work thematically within science-fiction, but like to experiment with narratives in general. I am currently embarking into expanding my knowledge on programming languages at various levels.
My work is often my pastime, but I love to read books and play games. I am a futurist; I love to study our most recent advancements in technology, trying to make predictions about where we're heading.
"So Dave, why did you reboot your blog?" - That's a good question.
An idea struck me, while I was walking my dog yesterday (relative to me writing this post). Whenever I get some fresh air, or mental space to clear my head, I am always flooded with ideas. But the majority of these ideas, just vanish into thin air, as I forget them the next day. It made me realize, maybe most people are more intelligent than they seem, but only the ones who truly manage to document their "aha-moments" in passing, are the ones that really manifest their intellect, gets their names to it.
Edit: Oh yeah, I usually include some lovely soundtracks I've found, in my blogs. I like to set the mood, so here's a good one;
I felt a strong urge to suddenly document all of these things, whenever I had a spurt of an idea, just write it down and put the paper somewhere.
The reason I haven't done this previously, is because I've always had this strange notion, that I'd only really write something down, if it had the potential for immediately being developed any further. "If one idea triggered another," if that makes more sense.
I'm going to post all the little things, the interesting notions I think about during the day, and the ventures I have into expanding my knowledge in game design.
No, I'm not going to make this my public diary, and all the best ideas will probably not make it to here: They're worth too much to me, both personally, and in terms of potential monetary value - man's gotta live, you know.
But it's an exercise in documentation, a reminder that we are in the public eye, all we make of ourselves. The more we use our brains at certain tasks, the more we prime ourselves for similar tasks. That's why Facebook is destroying people's attention-spans, and continually focusing on single things, like when we're meditating, helps fix it again. And that's why I'm doing this.
So, what can you expect to see here in the future? The design theory I'll work it, will most likely be based around games I'm currently playing. At the moment, I'm looking into economics in MMOs, mostly in terms of inflation and how to deal with it. My case in study, is Guild Wars 2. But I also just play it because it's fun, so there's that.
No comments:
Post a Comment